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Name
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Description
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1
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Menu
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The menu contains each command in the Actor Composer Mode.
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2
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General Tool Bar
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The tool bar is able to undo and redo actions, select sprites, attach props to sprites, show/hide connect points, or modify joint masks.
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3
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Create Face Bar
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The tool bar can load an image to create a new face for the current actor,
or customize the eyes and teeth of your actor.
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4
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Camera Tool Bar
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The tool bar contains buttons to zoom in and out, pan or rotate the camera, or switch to different view modes.
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5
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Property Tool Bar
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Property tools for transforming the selected sprites
to enhance the details of the 2D/3D animation result.
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6
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Bone Tool Bar
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The tool bar can show/hide face or body bones, or change the color, size and opacity of bones.
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7
|
Functional Tool Bar
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The left-side tool bar can bring you back to the Stage Mode,
optimize the actor details , change the actor proportion and render style,
and invoke the Calibration and Sprite Editor panels.
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8
|
Preview Window (Working Area)
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The modification to the actor can be observed in the Preview Window.
You may select the angle switch to view and adjust the sprite in each angle.
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-
Click the left/right arrows to switch to the 0, 45, 90, 135, 180, 225, 270 and 315-degree view.
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Click the up/down arrows to switch to the front, back, top and bottom view.
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|
9
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Content Manager (F4) and
Scene Manager (F5)
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The Content Manager contains embedded and custom templates, and the Scene Manager displays all the sprites included in the current actor.
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