Composer User Interface Introduction - Actor

The composer user interface for actors is divided into 9 parts. Please refer to the links below for more details about each part.

 
Actor Composer Mode

Name

Description

1

Menu

The menu contains each command in the Actor Composer Mode.

2

General Tool Bar

The tool bar is able to undo and redo actions, select sprites, attach props to sprites, show/hide connect points, or modify joint masks.

3

Create Face Bar

The tool bar can load an image to create a new face for the current actor, or customize the eyes and teeth of your actor.

4

Camera Tool Bar

The tool bar contains buttons to zoom in and out, pan or rotate the camera, or switch to different view modes.

5

Property Tool Bar

Property tools for transforming the selected sprites to enhance the details of the 2D/3D animation result.

6

Bone Tool Bar

The tool bar can show/hide face or body bones, or change the color, size and opacity of bones.

7

Functional Tool Bar

The left-side tool bar can bring you back to the Stage Mode, optimize the actor details , change the actor proportion and render style, and invoke the Calibration and Sprite Editor panels.

8

Preview Window (Working Area)

The modification to the actor can be observed in the Preview Window. You may select the angle switch to view and adjust the sprite in each angle.

  • Click the left/right arrows to switch to the 0, 45, 90, 135, 180, 225, 270 and 315-degree view.
  • Click the up/down arrows to switch to the front, back, top and bottom view.

9

Content Manager (F4) and
Scene Manager (F5)

The Content Manager contains embedded and custom templates, and the Scene Manager displays all the sprites included in the current actor.