If you need to set a transform key with an exact value,
then use the Property Tool Bar to move, scale or rotate the selected objects.
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Name
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Description
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1
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X, Y, Z
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Enter these values to decide the location of the character or the prop.
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2
|
W, H
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Enter these values to decide the Width and the Height of the character or the prop.
You can click the Lock/Unlock Ratio
button to toggle the Keep Aspect Ratio on/off.
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3
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R
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Enter a value to determine the orientation of the character or the prop.
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4
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Curve/Linear
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Switch between the Curve and
Linear buttons
to change the path from curved to straight.
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5
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Zero Key
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Click the Zero Key button
to set a neutral transform key (0 value) to each numerical field in the panel.
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In the 2D Motion Key Editor panel,
in addition to adjusting the position, size or orientation of the sprites,
you can also mirror the transform value to the opposite side of the body part or facial feature in a forward or reverse direction,
or even skew the actor or prop sprites to different angles.
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When you enter the Live Camera Mode,
you can adjust the camera position, focus, angle,
and switch between curved and linear paths.
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After you select a specific Image Layer in the Scene Manager,
you can adjust the position, size and layer order.
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