Modifying Texture of Prop Sprite Elements

If you want to change the texture of any element in a sprite, then you need to enter the Composer Mode.

For Image-based elements, you can use any External Image Editor for editing.

 
Editing Textures of Image-based Elements

If you want to use an external image editor to modify an image-based element, then follow the steps below:

  1. Pick a prop in the Stage Mode. Click the Prop Composer button to switch to the composer mode.
  2. Select the prop and then click the Launch External Image Editor button.
  3. CrazyTalk Animator will then launch your specified image editor (e.g. Photoshop) with the texture opened in it ready for advanced modifications.
  4. Edit the image (In this case, the background is erased, the fish's color is adjusted and applied with special effects) and save. The data will then be automatically transferred into CrazyTalk Animator.
  5. Click the Back to Stage button to update the prop in the Stage Mode.
    Note:
    • Only image-based elements may be modified with an external image editor. If the element is a video or SWF-based, then the Launch External Image Editor button will be disabled.