In CrazyTalk Animator, a character's motions are divided into 3D and 2D motions. However, since this product is a 2D animation application, there is a certain workflow (different phases as described below) for converting 3D motions to 2D ones for better 2D editing. *Please note that it is one-way direction between these phases, you can edit the motion back and forth within a certain phase but do not return to the previous phase for further editing. |
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Phase 1: Modifications for 3D Motions | ||||||||||||||||||||||||||||||||||||||||||||||||||||
For Pro users, you can apply 3D Motions
to CrazyTalk Animator Character.
You are able to switch multiple angles in different time for the motion,
modify the motions by adding motion layer keys, using the layer order keys
for body parts, set time warp for clips, change the transition curve between
keys or clips and collect the entire motion data (clip and keys) as a 2D
motion for further 2D editing.
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Phase 2: Polishing Motions with 2D Editing Skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||
For Pro and Standard users, you can polish
modified 3D motions or 2D motions by certain skills. The skills help you to
increase the interests and drama of the animations.
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