Sprite, Poses and Angles

A sprite can have multiple elements. These elements can be images or videos and are divided into two types according to the target the sprite is applied to. The targets can be Props, G1 Characters and G2 Characters.

Sprites of Props

The images or videos in a sprite that builds up a prop are named Elements, as the vintage name in CrazyTalk Animator 1.

The prop is composed of single sprite with three Elements.

Sprites of Character

Each CrazyTalk Animator character is composed of sprites stuck to the bones of body parts; every sprite can have one or more poses for creating sprite animations.

Poses in Sprite

The images or videos in a sprite that builds up a character are called Pose, no matter if the character is G1 or G2 ones.

The upper body is composed of a sprite with multiple Poses.

Change to different poses for creating sprite switch animation.

Angles in Poses

However, for G2 characters that are able to perform dimensional motions, the poses must contain more media represent the pose from different 10 perspective views, and these media are thus called Angles. The angles from 10 perspectives are views from top, bottom, 0, 45, 90, 135, 180, 225, 270, and 315 degrees. With these Angles, character are able to perform not only the 2D flat motions, but also 3D dimensional motions.

The poses of a G2 character have their own Angle components for correctly performing all 3D motions.