In theory, you are able to use the Sprite Editor and the Angle Switch in the working
area to add, replace or transform the Angle media for a Pose of a selected body part. However,
by using the Sprite tab in the Validate Multi-angle Setup panel,
the replacement and relocating process can be much more efficient.
The Sprite tab provides controls for easily selecting poses and transforming angles in the sprite of the child (selected) body part.
Note: |
To use the pose-selecting feature, make sure the sprite of a body part
has been given multiple poses by
using the Sprite Editor because Validate Multi-angle Setup panel does not
provide features for adding a new one. |
Click the Replace button to load one of the prepared media. |
The angle is then changed to a prepared one. |
Note: |
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You may click the Full-angle Settings button to show the media of the pose to check the replacing result.
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