Open the downloaded Brows.dpa, Eyes.dpa, Hands.dpa, Mouths.dpa, Nose.dpa.
There are 5 elements (facial features and body parts) that have multiple poses. These elements are eyebrows, eyes, mouth, nose, and hands. The multi-pose facial features give the character different expressions and emotions when it talks; while the hand poses enable the character to produce different hand gestures. To observe the animation of these elements, please refer to the Changing Poses page.
Note: |
� You must follow the naming
rules as shown in the template. |
. Every
multi-pose body parts is an independent file.
.
Once you open a file, you will observe five heads presented on the stage, with
every pose stored in an individual layer.
.
You can change the background shape from the body file you create.
.
You can change every pose shape to match your own.
.
Place the pivot points where they can act as connecting points to the body.
.
Please adhere to the pose naming convention laid out in the template.
Note: |
There are only 5 angles that you
need to create for one pose of a specific facial feature (eyes, eyebrows,
nose, Mouth) and 10 angles for one hand pose.
|
Producing Roll-able Eyeballs in DrawPlus :
In order to make
pupils rotate in CTA 2, please adhere to the following rules.
.The pose with the
pupil must have 3 layers to accommodate the Mask, Pupil, and Image.
. The Mask and
Pupil layers must contribute to the mask function.
. Mask layers must
be locked.
. Please follow the
naming convention laid out in the template for all pose names.
Exporting multi-pose:
After all of the angle profiles have been completed, export
the data.
1. Save this template as another project file (*.dpa) first because you may need it for further fixing in the future.
2. Export the entire project as a
SWF file (*.SWF) by either File >> Export >> Export as Flash SWF.