Creating Multi-pose Elements

Open the downloaded Brows.dpa, Eyes.dpa, Hands.dpa, Mouths.dpa, Nose.dpa. 

There are 5 elements (facial features and body parts) that have multiple poses. These elements are eyebrows, eyes, mouth, nose, and hands. The multi-pose facial features give the character different expressions and emotions when it talks; while the hand poses enable the character to produce different hand gestures. To observe the animation of these elements, please refer to the Changing Poses page.

Note:

  You must follow the naming rules as shown in the template.

  1. Layer structure: 

. Every multi-pose body parts is an independent file.

. Once you open a file, you will observe five heads presented on the stage, with every pose stored in an individual layer. 

. You can change the background shape from the body file you create.

. You can change every pose shape to match your own.

. Place the pivot points where they can act as connecting points to the body.

. Please adhere to the pose naming convention laid out in the template.
 

  1. The Eye Template:

Note:

There are only 5 angles that you need to create for one pose of a specific facial feature (eyes, eyebrows, nose, Mouth) and 10 angles for one hand pose.


 

Producing Roll-able Eyeballs in DrawPlus :

In order to make pupils rotate in CTA 2, please adhere to the following rules.

.The pose with the pupil must have 3 layers to accommodate the Mask, Pupil, and Image.

. The Mask and Pupil layers must contribute to the mask function.

. Mask layers must be locked.

. Please follow the naming convention laid out in the template for all pose names.


Exporting multi-pose:

After all of the angle profiles have been completed, export the data.

1. Save this template as another project file (*.dpa) first because you may need it for further fixing in the future.

2. Export the entire project as a SWF file (*.SWF) by either File >> Export >> Export as Flash SWF.