The Phong NK v2 provides a list of NK Materials for users to quickly generate physically accurate real-world materials such as silver, copper, aluminum, gold, or compound materials like zinc selenide (ZnSe), water (H2O), or iron silicide 1 (FeSi2El1).
You are then allowed to assign various metal appearances for your models without spending times adjusting their material settings in iClone.
Please also refer to the web site for the details of NK data by clicking here.
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By default, the object will be applied with the Auto-convert shader for version 6.0 and Auto-convert v2 for version 6.03 or above. |
Note: |
Double-click material application only, works in version 6.03 or above. |
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The items in the drop-down list are commonly-used metal elements
or compound materials. |
Note: |
|
Result with default Exponent and Fresnel values (1000, 1) |
Exponent = 10000 |
Exponent = 1000 |
By using the NK data, you may then create realistic metal textures for your custom objects without modifying their materials in iClone.
Objects without any material modifications in iClone |
Rendered result in Indigo using NK Data presets
Gold Bars: Au (Gold) |
Using NK data will completely override previous material settings inside iClone.
Objects with material settings in iClone |
Rendered result in Indigo using NK Data presets
Cans: Al (Aluminum) |