Creating G1 Character with Frontal Angle

If you only want to create a common 2D animations in which the characters perform in flat manner, then you only need G1 character with frontal angle.

To build up a G1 character, you need to follow the steps below:

*Please note that this feature is for the Pipeline and Pro versions only.

  1. Apply a character from the Actor >> Actor Template >> Character >> G1 library (in this case, the Eddie 01).
  2. The G1 character is loaded and auto-selected.
  3. Click the Character Composer button to switch to the Composer Mode.
  4. Select the sprite of a body part.
  5. Click the Sprite Editor button to open the panel.
  6. Make sure the pose is selected and click the Replace button.
  7. Select a prepared media file and click the OK button to replace the original one.
  8. Pick any of the other body parts and repeat step 6 to 8 until all prepared media are imported to replace the original ones.

    Note:

    There are some body parts need further adjustment of replacement because there might be more than one poses in their sprites, especially the left Upper Arm, left Forearm, left Thigh, left Calf, left Foot and both Hands; because some default motions will use these poses; take the left foot as an example:

    There are three poses in the left foot sprite but only the first one is replaced with a piece of new media.

    A motion that utilizes another non-replaced pose in the sprite causes the visual artifacts.

    Every pose is replaced with prepared media.

    The artifact disappears and the motion appears correct.

  9. Click the Add button under the Content Manager to save the custom character.
  10. Click the Back to Stage button to bring the new character back to the stage.