If you only want to create a common 2D animations in which the characters perform in flat manner, then you only need G1 character with frontal angle.
To build up a G1 character, you need to follow the steps below:
*Please note that this feature is for the Pipeline and Pro versions only.
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There are some body parts need further adjustment of replacement because there might be more than one poses in their sprites, especially the left Upper Arm, left Forearm, left Thigh, left Calf, left Foot and both Hands; because some default motions will use these poses; take the left foot as an example:
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