Using 2D Motions

If you are a CrazyTalk Animator Pipeline, Pro, or Standard user, you are free to apply embedded 2D motions (*.ctMotion) to G1 and G2 characters.

By further editing with 2D Motion Key Editor, character can perform dramatic body transformation or distortion animations.

Loading an 2D Motion

  1. Apply a G1 or G2 character.
  2. Apply a 2D motion from the library.

    Note:

    Please note that not all 2D motions are suitable for G1 characters. Please refer to the Using Character Motions section for more information.

  3. The character will start to perform the applied 2D motion.

Modifying 2D Motions with 2D Motion Key Editor

  1. Make sure the character is selected.
  2. Click the 2D Motion Key Editor button to open the panel.
  3. Switch to the Pose tab and select a target body part.
  4. Go to a time frame (in this case, the frame the character bends down). Use the manipulator on the working area to quickly set a pose (motion layer key) for the character.

    Note:

    Please refer to the Using Pose Mode - FK and IK section for more information.

  5. Go to the time frame when you want to set another motion layer key (in this case, the frame the character jumps high).
  6. Switch to the Body tab and adjust the transformation of a body part.

    Note:

    Please refer to the Using Body Transform - Transform any Body Parts section for more information.

  7. Switch to the Deform tab to deform the body parts of the character.

    Note:

    Please refer to the Deforming Body Parts to Dramatize 2D Motions section for more information.

  8. Play back to view the tweening results caused by the Motion Layer and Deform keys.

    Note:

    Please note that you shall NEVER go back to do the 3D editing after these 2D modifications are done because the 2D editing results may be destroyed and the final animations can be unexpected.