Transforming Elements in Facial Features

When you wish to Transform Facial Features, you may sometimes find that the sprites cannot rotate inside the composer. Also, when you load custom media files into an existing sprite, you might need to further modify the loaded file, in order for it to fit well with the sprite.

Transforming the Elements inside a Sprite (Body Parts or Facial Features)

  1. Select a character. Click the Character Composer button to switch to the composer mode.
  2. Pick a part, or feature, and click the Sprite Editor button.
  3. Pick the element to be modified. A transform handle box (green) will appear around the selected element.
  4. Move your cursor to the inside of the box to drag and moving the element.
  5. Drag the eight control points around the box in order to change the size of the element.
    Please note that the four points around the corners, are there to help you change the size while maintaining the current ratio.
  6. Drag the area outside the box to rotate the element.
  7. Select other elements for transformation.

  8. To make the same modifications, you may pick other sprites without closing the Sprite Editor.

Note:

Please take note that each body part is called a "sprite". Refer to the sections below for more information: