Changing Character Render Style - Advanced

In addition to changing the character's render style by embedded templates, you are able to manually set the render style by pre-defined sprite groups if you are using the CrazyTalk Animator Pro or Pipeline version.

  1. Apply a G2 character and switch to the composer mode.
  2. Click the Render Style button to open the panel (you may optionally follow the steps in the Changing Character Render Style - Basic section to set the character in different render style).
  3. Click on the Advance Settings button at the bottom right of the panel to show the advanced settings.
  4. Select an item in the Group Name Selection pane.

    Note:

    You may click on the Group Name or Part Name captions to re-order the list so that the items with same name will be listed together.

    Note:

    You may also grouping the sprites for setting render style together. Please refer to the Grouping Sprites for Render Style - Body Parts and Grouping Sprites for Render Style - Facial Features sections for more information.

  5. Drag the Brightness, Contrast, Hue and Saturation sliders to adjust the body parts with same group name.

    The initial look of the skin color.

    The color of the body parts with same group name are simultaneously adjusted.

    Note:

    Click the Reset button to reset the four sliders to the initial settings of the currently selected template.

  6. If you activate the Invert Color box, then the items in the same group will be changed to the complementary color.

    The initial look of the skin color.

    The color is changed to its complementary color.