Grouping Sprites for Render Style (New for 2.1)

The Render Style feature assists you in changing the color of grouped sprites all at once. You are able to group custom poses and angles in sprites for easily adjusting their colors via the Render Style tool.

*Please note that this feature is for the Pipeline version only.

  1. Create a custom character and facial features, switch to the Composer Mode by clicking the Character Composer button.

    Please refer to the sections below for more information about creating G1 and G2 characters:
  2. Select one of the facial features (in this case, the lips).
  3. Click the Vector Grouping Tool button to open the panel.

    You will see that every angle of the pose is listed.

    The right pane of the editor lists the components that build up the angle media in the view port.
  4. Click to select one of the component rows. The selected area in the view port will be flashing.
  5. Select the group name from the left pane of the editor.
  6. Click the Apply button at the bottom right of the editor to assign the group name to the component.
  7. Repeat the same steps to assign group names to every component that is without a group name.

    Note:

    Please refer to the Quickly Picking and Mapping Identical Color Shapes (version 2.1 or above) section for more information.

  8. Select another facial feature and repeat step 2 to 7 until every sprite and its angles are grouped.

    Note:

    Please note that since the SWF from Flash can be divided into two main components, Shape and Line, when you are doing the vector grouping procedure, DO NOT assign the "shapes" into the Outline group, because although the color of the shapes are able to be adjusted with the real lines, they can not be turned off by deactivating the Show Outline. Make sure you only assign "lines" to Outline group.

  9. Close the editor and open the Render Style panel by clicking the Render Style button.

    Note:

    • For the custom object, you can only have three templates after the Render Style button is clicked.
    • If you want to have ten default Render Style templates, then execute the Modify >> Toggle between G1 G2 render styles command for switching to the list with these templates.
    • Please note that you need to manually adjust the settings of the ten templates, including the Default one.
  10. The grouped sprites thus can be adjusted together.

    The outline is turned off

    The lip tone is adjusted.

    Note:

    Please refer to the sections below for more information: