Applying Indigo Shaders Provided by iClone

In addition to Modifying the Parameters in the Material Editor, you are able to use embedded material presets provided by iClone to change the rendering result in Indigo without altering the original project in iClone.

The purpose of these presets are for you to quickly change the material for rendering in Indigo, or to apply some material that can not be done by simply adjusting the settings in the iClone Modify Panel or the parameters in the iClone Indigo Rendering Settings Panel.

Please refer to the Indigo Shader Presets in iClone section to view the presets embedded in iClone.

  1. Create a project in iClone.
  2. Auto-convert this project to Indigo for rendering.

    In this case, there are several objects that need specific material types. However, these types can not be generated via the Auto-convert Regulations. In this case, the Curtain is taken as an example for the next steps.
  3. Go back to iClone, select the curtains prop.
  4. In the iClone Indigo Render Settings panel, pick the material that you want to replace from the list.

    Note:

    You may use the Pick tool to quickly pick the material you want.

  5. Click the Assign Indigo Shader button below the list to show a library of embedded shaders.
  6. Pick the desired shader from the library and then click the Apply button at the bottom of this panel (in this case, the Diffuse Transmitter).
  7. You can see from the list that the material will be replaced by the one indicated in the Preset column.
  8. Render the scene again in Indigo.
  9. Repeat the same steps until every material type is replaced to your satisfaction.